Graphics
I built a small renderer, coded entirely in C++, that was capable of triangle rasterization using Linear Expression Evaluation as well as Gauroud/Phong shading, texture-mapping, and anti-aliasing.
As a final project for the course, I impleneted, with a group of 3 others, Sterescopic 3D, cube environment maps, and toon shading into the renderer.
Source code is available upon request.
Break out those Red/Blue Glasses!
Cube Environmental Map
Some Toon Shading on the Stanford Dragon