Dustin Farris

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Graphics

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Graphics

I built a small renderer, coded entirely in C++, that was capable of triangle rasterization using Linear Expression Evaluation as well as Gauroud/Phong shading, texture-mapping, and anti-aliasing.

As a final project for the course, I impleneted, with a group of 3 others, Sterescopic 3D, cube environment maps, and toon shading into the renderer.

Source code is available upon request.


Break out those Red/Blue Glasses!


Cube Environmental Map



Some Toon Shading on the Stanford Dragon

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