Previous Games and Projects

  • GGE Cloud Gaming

    The cloud gaming architecture is a client/server based design where the game objects are created on the server and then replicated and constantly updated independently on all the clients that connect to the server.

  • A.I

    Source code for some general AI projects I completed for CS 561 at USC.

  • Python

    Built a Naive Predictor Learning Model using Python in order to play a modified version of the Funny Bunny boardgame. The purpose of this project was to test a Bayesian Learning model

  • Graphics

    I built a small renderer, coded entirely in C++, that was capable of triangle rasterization using Linear Expression Evaluation as well as Gauroud/Phong shading, texture-mapping, and anti-aliasing.

  • Core Overload

    Core Overload is one of the selected games for the 2012-2013 USC final games year. It’s a fast-paced top down shoot ’em up with deep customization, built in UDK from the ground-up to be focused on networked (online) multiplayer.

  • Dead Realm

    Dead Realm is a creepy, multiplayer action game with beautiful, immersive environments. This project is available s on Steam for PC and Mac. I was the Lead Game Engineer on Dead Realm during it's development and during LiveOps.

  • Rival

    Rival is a real-time arena battle PvP game where players assemble their team's Leader and units to face off and destroy their opponent's powers. I am the Lead Client Engineer on this project

  • Zombie Killer Squad

    Zombie Killer Squad is a fast-paced, heart-racing endless runner game brought to you by Seananners and Syndicate.

  • SeaVak/I.E

    Intelligence Explorer is a high level data visualization game environment developed using Unity.

  • Mobile Game

    iPhone game developed in Unity. Give it a try!

  • Game Design

    Prototyped Multiple Board Games in Game Design Workshop.

  • Ray-Tracer

    Developed a Ray-Tracer using CUDA. This project is currently in progress..