Previous Games and Projects
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GGE Cloud Gaming
The cloud gaming architecture is a client/server based design where the game objects are created on the server and then replicated and constantly updated independently on all the clients that connect to the server.
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Python
Built a Naive Predictor Learning Model using Python in order to play a modified version of the Funny Bunny boardgame. The purpose of this project was to test a Bayesian Learning model
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Graphics
I built a small renderer, coded entirely in C++, that was capable of triangle rasterization using Linear Expression Evaluation as well as Gauroud/Phong shading, texture-mapping, and anti-aliasing.
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Core Overload
Core Overload is one of the selected games for the 2012-2013 USC final games year. It’s a fast-paced top down shoot ’em up with deep customization, built in UDK from the ground-up to be focused on networked (online) multiplayer.
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Dead Realm
Dead Realm is a creepy, multiplayer action game with beautiful, immersive environments. This project is available s on Steam for PC and Mac. I was the Lead Game Engineer on Dead Realm during it's development and during LiveOps.
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Rival
Rival is a real-time arena battle PvP game where players assemble their team's Leader and units to face off and destroy their opponent's powers. I am the Lead Client Engineer on this project
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Zombie Killer Squad
Zombie Killer Squad is a fast-paced, heart-racing endless runner game brought to you by Seananners and Syndicate.
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SeaVak/I.E
Intelligence Explorer is a high level data visualization game environment developed using Unity.